Build rooms that look finished, not improvised.

VaM Apartment Builder lets you sketch an apartment, furnish it, tune materials, place custom objects and export the whole thing straight into Virt-A-Mate. This page unlocks access for active Patreon supporters.

From layout to VaM package Generate rooms, place assets, build colliders and export with the structure already in place.
Custom object workflow Bring in your own furniture, carpets and decor, then reuse them in future layouts.
Material and room control Fine tune floors, walls, ceilings, room count and the overall apartment feel.
Built for iteration Move faster when testing ideas, changing proportions and polishing scenes for release.

Patrons only. Not a patron yet? Join here.

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Why it matters

A cleaner pipeline from idea to usable scene.

This is not just a random generator. It is a practical scene-building tool for people who want apartments to come together quickly without losing control over layout, furnishing, materials or final export quality.

VaM in mind From the very beginning, you don't need to think what will work properly.
Custom Import your own objects and keep using them across projects.
1-click Once finished you creation goes directly into your VaM folder with a single click.
Core features

Made to save time without making the output feel generic.

The builder gives you structure fast, but still leaves room for taste: object placement, floor and wall materials, imported content, collider editing and a final package flow aimed at actual scene work.

01

Procedural apartment layouts

Generate room arrangements quickly, then keep refining rather than starting from an empty canvas.

02

Furnishing that you can actually adjust

Use automatic placement as a starting point, then move, rotate, scale and replace objects as needed.

03

Custom asset catalog

Bring in your own FBX, OBJ or GLB objects and keep them available for later projects.

04

Material styling per space

Swap floor, wall and ceiling materials until each room lands in the right visual direction.

05

Collider editing tools

Inspect and refine collider boxes when a custom object needs more accurate interaction boundaries.

06

Export path aimed at VaM

Package geometry, metadata and object references in a flow that is built around getting scenes out.

Workflow

Simple enough to start fast, deep enough to keep polishing.

1. Shape the apartment

Generate a layout, adjust room setup, add windows, walls and openings until the base structure works.

2. Style and furnish it

Choose materials, browse the object catalog, import custom pieces and place everything where it belongs.

3. Refine and export

Tune colliders, review the composition in 3D and move into export once the scene feels production-ready.

Access

Unlock the builder through Patreon and start creating.

If you are already supporting the project, log in with Patreon to continue. If not, you can join first and come right back here. The goal is to keep improving the tool while giving supporters immediate access to the work.